Piktomir: различия между версиями

Материал из Энциклопедия вычислительного мышлении
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{{Карточка языка программирования
 
{{Карточка языка программирования
|Ages=5, 6, 4
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|Ages=4, 5, 6
 
|FieldActivity=Computational Thinker
 
|FieldActivity=Computational Thinker
 
|Dimension=3D
 
|Dimension=3D
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|Remixing?=No
 
|Remixing?=No
 
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Freely distributed multiplatform educational and gaming system PictoMir was developed in the SRISA RAS, allowing preschoolers of the age 6+ to master a basic set of programming concepts: program, subroutine, repeater, feedback, command-orders and command-questions, branching, repeaters, counters.The [[Piktomir]] system is used as part curriculum of algorithmic programming in preschool and elementary classes. The next part of the course for middle and senior schools is the school algorithmic language (the [[Kumir]] system).
  
Freely distributed multiplatform educational and gaming system PictoMir was developed in the SRISA RAS, allowing preschoolers of the age 6+ to master a basic set of programming concepts: program, subroutine, repeater, feedback, command-orders and command-questions, branching, repeaters, counters.The [[Pictomir]] system is used as part curriculum of algorithmic programming in preschool and elementary classes. The next part of the course for middle and senior schools is the school algorithmic language (the [[Kumir]] system).
 
  
 
[[Category:Язык программирования]]
 
[[Category:Язык программирования]]

Текущая версия на 11:32, 27 сентября 2019

Для какого возраста предназначен язык 4, 5, 6
Компетенции в каких сферах формирует Computational Thinker
Purpose Мини-язык для обучения
Visual_Text_Blocks Блоки-Иконки
Dimension 3D
Openness Открытый
Address https://piktomir.ru/
Ancestors Kumir
Descendants
ActiveNow Project is active
Remixing? No
Год создания
Inventor


Freely distributed multiplatform educational and gaming system PictoMir was developed in the SRISA RAS, allowing preschoolers of the age 6+ to master a basic set of programming concepts: program, subroutine, repeater, feedback, command-orders and command-questions, branching, repeaters, counters.The Piktomir system is used as part curriculum of algorithmic programming in preschool and elementary classes. The next part of the course for middle and senior schools is the school algorithmic language (the Kumir system).