Участник:Yarmakhov

Материал из Энциклопедия вычислительного мышлении
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  1. Выявление потребностей в развитии других людей
  2. Логическое мышление
  3. Рекрутинг, проведение собеседований, отбора, найма сотрудников в организацию
  1. Actively seek performance feedback from people
  2. Analyze age-appropriate data
  3. Articulate personal learning goals, select and manage appropriate technologies to achieve them
  4. Ask questions, suggest solutions, test ideas to solve problems
  5. Become familiar with age-appropriate criteria for evaluating digital content
  6. Begin to transfer their learning to different tools or learning environments
  7. Break a problem into parts and identify ways to solve the problem
  8. Break down problems into smaller parts, identify key information and propose solutions
  9. Break problems into component parts, identify key pieces and use that information to problem solve
  10. Build a network of experts and peers within school policy
  11. Collaborate with a teacher to employ appropriate research techniques to locate digital resources
  12. Communicate complex ideas clearly using various digital tools
  13. Create digital artifacts to communicate ideas visuall
  14. Create original works and learn strategies for remixing
  15. Create original works or responsibly repurpose other digital resources into new creative works
  16. Demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems
  17. Demonstrate an understanding of how automation works
  18. Demonstrate an understanding of the role an online identity plays in the digital world
  19. Demonstrate an understanding of what personal data is
  20. Demonstrate an understanding of what personal data is and how to keep it private and secure
  21. Demonstrate an understanding that technology is all around them and the importance of keeping their information private
  22. Demonstrate and advocate for an understanding of intellectual property with both print and digital media
  23. Demonstrate and advocate for positive, safe, legal and ethical habits
  24. Demonstrate and encourage respect for intellectual property
  25. Demonstrate perseverance when working to complete a challenging task
  26. Demonstrate perseverance when working with open-ended problems
  27. Determine their role on a team to meet goals, based on their knowledge of technology and content
  28. Develop learning goals in collaboration with an educator, select the technology tools to achieve them
  29. Engage in a design process and employ it to generate ideas
  30. Engage in a design process to develop, test and revise prototypes
  31. Explore a variety of teacher-selected tools to organize information
  32. Explore a variety of technologies that will help them in their learning
  33. Explore and practice how a design process works to generate ideas
  34. Explore different points of view on various topics
  35. Explore or solve problems by selecting technology for data analysis
  36. Explore real-world issues and problems and actively pursue an understanding of them and solutions for them
  37. Explore real-world issues and problems and share their ideas
  38. Explore real-world problems and issues and collaborate with others to find answers or solutions
  39. Find or organize data and use technology to analyze and represent it to solve problems and make decisions
  40. Identify a problem and select appropriate technology tools to explore
  41. Identify and develop online networks within school policy
  42. Learn about audience and consider their expected audience
  43. Learn about ownership and sharing of information
  44. Learn about various technologies that can be used to connect to others or make their leaning environments personal
  45. Learn how to evaluate sources
  46. Locate and collect resources from a variety of sources and organize assets into collections
  47. Manage their digital identities and reputations within school policy
  48. Organize information and make meaningful connections between resources
  49. Perform a variety of roles within a team using age-appropriate technology
  50. Practice and demonstrate the ability to evaluate resources

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