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Тетрис-это игра-головоломка с мозаикой, первоначально разработанная и запрограммированная советским российским инженером-программистом Алексеем Пажитновым. Первая играбельная версия была завершена 6 июня 1984 года, когда он работал в Вычислительном Центре имени Дородницына Академии наук Советского Союза в Москве. Он получил свое название от сочетания греческого числового префикса тетра - (падающие фигуры содержат 4 сегмента) и тенниса, любимого вида спорта Пажитнова. Название также используется в игре, чтобы обратиться к игре, где четыре линии очищаются сразу.

Тетрис был первой игрой, которая была экспортирована из Советского Союза в Соединенные Штаты, где она была опубликована Spectrum HoloByte для Commodore 64 и IBM PC. Игра представляет собой популярное использование тетромино, четырехэлементного корпуса полимино, которые использовались в популярных головоломках, по крайней мере, с 1907 года. (Название этим цифрам дал математик Соломон В. Голомб в 1953 году.)

Игра, или один из ее многочисленных вариантов, доступна практически для всех игровых консолей и компьютерных операционных систем, а также на таких устройствах, как графические калькуляторы, мобильные телефоны, портативные медиаплееры, КПК, сетевые музыкальные плееры и в качестве пасхального яйца на несредовых продуктах, таких как осциллографы. Он вдохновил Тетрис сервировки блюд, и он даже играл на сторонах различных зданий.

 Источник
Acknowledge they are developing their own authoritative voices in a particular area and recognize the responsibilities this entailsACRL
Actively seek performance feedback from peopleInternational Society for Technology in Education
Analyze age-appropriate dataInternational Society for Technology in Education
Appropriation (the ability to meaningfully sample and remix media content)Jenkins
Arranging personnel information into an organizational chartACRL
Articulate personal learning goals, select and manage appropriate technologies to achieve themInternational Society for Technology in Education
Ask questions, suggest solutions, test ideas to solve problemsInternational Society for Technology in Education
Become familiar with age-appropriate criteria for evaluating digital contentInternational Society for Technology in Education
Begin to transfer their learning to different tools or learning environmentsInternational Society for Technology in Education
Break a problem into parts and identify ways to solve the problemInternational Society for Technology in Education
Break down problems into smaller parts, identify key information and propose solutionsInternational Society for Technology in Education
Break problems into component parts, identify key pieces and use that information to problem solveInternational Society for Technology in Education
Build a network of experts and peers within school policyInternational Society for Technology in Education
Build on the shared vision by collaboratively creating a strategic planInternational Society for Technology in Education
Build the confidence and competency of educators to put the ISTE Standards for Students and Educators into practiceInternational Society for Technology in Education
Collaborate with a teacher to employ appropriate research techniques to locate digital resourcesInternational Society for Technology in Education
Communicate complex ideas clearly using various digital toolsInternational Society for Technology in Education
Communicate effectively with stakeholders to gather input on the planInternational Society for Technology in Education
Create digital artifacts to communicate ideas visuallInternational Society for Technology in Education
Create original works and learn strategies for remixingInternational Society for Technology in Education
Create original works or responsibly repurpose other digital resources into new creative worksInternational Society for Technology in Education
Cultivate responsible online behaviorInternational Society for Technology in Education
Define different types of authorityACRL
Demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problemsInternational Society for Technology in Education
Demonstrate an understanding of how automation worksInternational Society for Technology in Education
Demonstrate an understanding of the role an online identity plays in the digital worldInternational Society for Technology in Education
Demonstrate an understanding of what personal data isInternational Society for Technology in Education
Demonstrate an understanding of what personal data is and how to keep it private and secureInternational Society for Technology in Education
Demonstrate an understanding that technology is all around them and the importance of keeping their information privateInternational Society for Technology in Education
Demonstrate and advocate for an understanding of intellectual property with both print and digital mediaInternational Society for Technology in Education
Demonstrate and advocate for positive, safe, legal and ethical habitsInternational Society for Technology in Education
Demonstrate and encourage respect for intellectual propertyInternational Society for Technology in Education
Demonstrate perseverance when working to complete a challenging taskInternational Society for Technology in Education
Demonstrate perseverance when working with open-ended problemsInternational Society for Technology in Education
Determine their role on a team to meet goals, based on their knowledge of technology and contentInternational Society for Technology in Education
Develop learning assessments that provide a personalized, actionable view of student progress in real timeInternational Society for Technology in Education
Develop learning goals in collaboration with an educator, select the technology tools to achieve themInternational Society for Technology in Education
Develop the skills needed to lead and navigate changeInternational Society for Technology in Education
Empower educators to exercise professional agencyInternational Society for Technology in Education
Engage education stakeholders in developing and adopting a shared vision for using technologyInternational Society for Technology in Education
Engage in a cyclical design process to develop prototypesInternational Society for Technology in Education
Engage in a design process and employ it to generate ideasInternational Society for Technology in Education
Engage in a design process to develop, test and revise prototypesInternational Society for Technology in Education
Ensure all students have access to the technology and connectivity necessary to participate in authentic and engaging learning opportunitiesInternational Society for Technology in Education
Ensure all students have skilled teachers who actively use technology to meet student learning needsInternational Society for Technology in Education
Ensure that resources for supporting the effective use of technology for learning are sufficient and scalable to meet future demandInternational Society for Technology in Education
Establish partnerships that support the strategic vision, achieve learning priorities and improve operationsInternational Society for Technology in Education
Evaluate progress on the strategic planInternational Society for Technology in Education
Explore a variety of teacher-selected tools to organize informationInternational Society for Technology in Education
Explore a variety of technologies that will help them in their learningInternational Society for Technology in Education
… следующие результаты