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Материал из Энциклопедия вычислительного мышлении
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(Образовательные стандарты)
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Сайт smwiki.mgpu.ru - [[Энциклопедия вычислительного мышления]] - развивает инициативу по развитию навыков 21го века в России.  
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Сайт smwiki.mgpu.ru - [[Энциклопедия вычислительного мышления]] - развивает инициативу http://scratch.mgpu.ru по развитию навыков 21го века в России.  
 
Основой сайта являются материалы книги "[http://www.uic.unn.ru/pustyn/papers/WB%20Children%20learning_Ru.pdf Обучение детей программированию:залог развития человеческого капитала в XXI веке]. Руководство для российских политиков и практиков в области образования" - ([[Children Learning to Code Book]]).  
 
Основой сайта являются материалы книги "[http://www.uic.unn.ru/pustyn/papers/WB%20Children%20learning_Ru.pdf Обучение детей программированию:залог развития человеческого капитала в XXI веке]. Руководство для российских политиков и практиков в области образования" - ([[Children Learning to Code Book]]).  
  

Версия 21:18, 2 сентября 2019

Сайт smwiki.mgpu.ru - Энциклопедия вычислительного мышления - развивает инициативу http://scratch.mgpu.ru по развитию навыков 21го века в России. Основой сайта являются материалы книги "Обучение детей программированию:залог развития человеческого капитала в XXI веке. Руководство для российских политиков и практиков в области образования" - (Children Learning to Code Book).

WB Book fp.png

Использование энциклопедии

При подготовке печатной версии книги мы поняли, что её материалы нуждаются в постоянном обновлении. Это касается и образовательных политик в области информационных технологий, учебных сред и образовательных практик формирования навыков вычислительного мышления. В связи с этим мы приняли решения о создании живой версии книги, которая будет обновляться и использоваться в первую очередь учащимися и преподавателями МГПУ, а также учителями Москвы и других город.

Программа «Основы алгоритмизации и программирования»

Программа «Основы алгоритмизации и программирования»

Возможности энциклопедии

В работе вики-площадки используются возможности Semantic MediaWiki и мы можем собирать содержание страниц, формируя запросы к системе. Например, какие среды обучения подходят для возраста 8 лет? #Ask -

Кроме того, здесь действует Scratch разметка и можно собирать визуальные блоки программ:

создать клон [себя самого v]
всегда
если <касается цвета [#999999]?>, то 
ЕдимДобычу ::custom
иначе 
Поиск ::custom
конец

Среды обучения программированию

 Возрастная категорияСфера деятельности
ABC25Computational Thinker
AgentCubes10
11
12
13
Innovative Designer
Computational Thinker
Knowledge Constructor
Creative Communicator
Agentsheets13
14
15
Empowered Learner
Computational Thinker
Knowledge Constructor
AlgoBlock8
9
10
Empowered Learner
Innovative Designer
Computational Thinker
Knowledge Constructor
Creative Communicator
AlgoBrix5
6
4
Empowered Learner
Innovative Designer
Knowledge Constructor
Algol16Computational Thinker
Alice12
13
14
Empowered Learner
Innovative Designer
Computational Thinker
App Inventor9
10
11
12
Empowered Learner
Computational Thinker
AppLab9
10
11
12
Innovative Designer
Knowledge Constructor
Basic12Computational Thinker
Beetle Blocks5
6
7
8
Empowered Learner
Innovative Designer
Creative Communicator
Global Collaborator
Blockly9
10
11
Empowered Learner
Innovative Designer
Computational Thinker
Knowledge Constructor
Blockly Games9Empowered Learner
Computational Thinker
BlueJ13Computational Thinker
Boxer9
10
Computational Thinker
Cargo-Bot10Computational Thinker
Clojure15Computational Thinker
Codemoji7
8
9
Innovative Designer
CoffeeScript11Computational Thinker
Desmos10Computational Thinker
Global Collaborator
Etoys9
10
Empowered Learner
Innovative Designer
Computational Thinker
Flip12Empowered Learner
Computational Thinker
GP14Empowered Learner
Innovative Designer
Computational Thinker
Knowledge Constructor
GameBlox10
11
12
Empowered Learner
Creative Communicator
Global Collaborator
Gamefroot10
11
Innovative Designer
Computational Thinker
Gamestar Mechanic11Innovative Designer
Computational Thinker
Digital Citizen
GeoGebra14Computational Thinker
Цифровой Трансформатор
Globaloria10
11
12
13
Empowered Learner
Innovative Designer
Computational Thinker
Creative Communicator
Gnuplot25Innovative Designer
Greenfoot12Innovative Designer
Hack25Computational Thinker
Hopscotch9Computational Thinker
HyperCard11
12
13
Innovative Designer
Java25Computational Thinker
JavaScript25Computational Thinker
Global Collaborator
Josef8
9
10
Computational Thinker
Julia25Computational Thinker
Цифровой Трансформатор
Karel8
9
10
Empowered Learner
Computational Thinker
Karel++10Computational Thinker
Kodu8
9
10
Innovative Designer
Computational Thinker
Knowledge Constructor
Kumir11
12
13
14
Computational Thinker
Lisp25Computational Thinker
LogoBlocks9
10
Empowered Learner
Computational Thinker
LogoWriter8
9
10
Empowered Learner
Innovative Designer
Computational Thinker
Looking Glass12
13
14
Empowered Learner
Innovative Designer
Computational Thinker
Knowledge Constructor
Creative Communicator
Global Collaborator
Lua14Computational Thinker
MakeCode10Innovative Designer
Computational Thinker
Mama13
14
Innovative Designer
Computational Thinker
Knowledge Constructor
MicroBlocks12Computational Thinker
Move the Turtle12Empowered Learner
Computational Thinker
… следующие результаты

Образовательные стандарты

Empowered Learner:: #0000FF C
Empowered Learner

 Возрастная категория
Acknowledge they are developing their own authoritative voices in a particular area and recognize the responsibilities this entails25
Actively seek performance feedback from people12
13
14
Analyze age-appropriate data5
6
7
4
Appropriation (the ability to meaningfully sample and remix media content)8
Arranging personnel information into an organizational chart12
Articulate personal learning goals, select and manage appropriate technologies to achieve them12
13
14
Ask questions, suggest solutions, test ideas to solve problems4
5
6
7
Become familiar with age-appropriate criteria for evaluating digital content5
6
7
4
Begin to transfer their learning to different tools or learning environments8
9
10
11
Break a problem into parts and identify ways to solve the problem4
5
6
7
Break down problems into smaller parts, identify key information and propose solutions8
9
10
11
Break problems into component parts, identify key pieces and use that information to problem solve14
Build a network of experts and peers within school policy8
9
10
11
Build on the shared vision by collaboratively creating a strategic plan25
Build the confidence and competency of educators to put the ISTE Standards for Students and Educators into practice25
Collaborate with a teacher to employ appropriate research techniques to locate digital resources8
9
10
11
Communicate complex ideas clearly using various digital tools12
13
14
Communicate effectively with stakeholders to gather input on the plan25
Create digital artifacts to communicate ideas visuall10
11
Create original works and learn strategies for remixing8
9
10
11
Create original works or responsibly repurpose other digital resources into new creative works12
13
14
Cultivate responsible online behavior25
Define different types of authority25
Demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems12
13
14
Demonstrate an understanding of how automation works12
13
14
Demonstrate an understanding of the role an online identity plays in the digital world8
9
10
11
Demonstrate an understanding of what personal data is8
9
10
11
Demonstrate an understanding of what personal data is and how to keep it private and secure12
13
14
Demonstrate an understanding that technology is all around them and the importance of keeping their information private4
5
6
7
Demonstrate and advocate for an understanding of intellectual property with both print and digital media12
13
14
Demonstrate and advocate for positive, safe, legal and ethical habits12
13
14
Demonstrate and encourage respect for intellectual property8
9
10
11
Demonstrate perseverance when working to complete a challenging task4
5
6
7
Demonstrate perseverance when working with open-ended problems8
9
10
11
Determine their role on a team to meet goals, based on their knowledge of technology and content12
13
14
Develop learning assessments that provide a personalized, actionable view of student progress in real time25
Develop learning goals in collaboration with an educator, select the technology tools to achieve them8
9
10
11
Develop the skills needed to lead and navigate change25
Empower educators to exercise professional agency25
Engage education stakeholders in developing and adopting a shared vision for using technology25
Engage in a cyclical design process to develop prototypes8
9
10
11
Engage in a design process and employ it to generate ideas12
13
14
Engage in a design process to develop, test and revise prototypes12
13
14
Ensure all students have access to the technology and connectivity necessary to participate in authentic and engaging learning opportunities25
Ensure all students have skilled teachers who actively use technology to meet student learning needs25
Ensure that resources for supporting the effective use of technology for learning are sufficient and scalable to meet future demand25
Establish partnerships that support the strategic vision, achieve learning priorities and improve operations
Evaluate progress on the strategic plan25
Evaluating whether a database contains appropriately current and pertinent information12
Explore a variety of teacher-selected tools to organize information4
5
6
7
… следующие результаты



Информацию по работе с этой вики можно найти в справочном руководстве.