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- 1.1 По возрасту облучающегося
- 1.2 Аналитические модели: структурные, динамические, факторные, типологические и социально-технологические
- 1.3 Модели организации образовательного процесса
- 1.5 По подходу(ам), лежащего в основе модели
- 15 лет Letopisi.org
- ===== Песочница =====
- == '''Функции экологической культуры: анализ определений''' ==
- ABC
- ACM
- ACRL
- AO3
- ARQuest
- Academia.edu
- Acknowledge they are developing their own authoritative voices in a particular area and recognize the responsibilities this entails
- Actively seek performance feedback from people
- AfterSchoolSkills
- AgentCubes
- Agentsheets
- Ahaslides
- AlgoBlock
- AlgoBrix
- Algol
- Alice
- Amazon Turk
- American Educational Research Association
- American Society for Quality Американское общество качества
- Analyze age-appropriate data
- AppLab
- App Inventor
- Appropriation (the ability to meaningfully sample and remix media content)
- Arduino
- Arranging personnel information into an organizational chart
- Articulate personal learning goals, select and manage appropriate technologies to achieve them
- Ask questions, suggest solutions, test ideas to solve problems
- Asking questions of a professor that help disambiguate a vague research assignment
- Association for Talent Development (Ассоциация развития талантов)
- Augmented publication
- AutoThinking
- Basic
- Become familiar with age-appropriate criteria for evaluating digital content
- Beetle Blocks
- Begin to transfer their learning to different tools or learning environments
- BehaviorSpace
- Block-based Affordances
- Blockly
- Blockly Games
- BlueJ
- Boxer
- BrScratch/Presentation
- Break a problem into parts and identify ways to solve the problem
- Break down problems into smaller parts, identify key information and propose solutions
- Break problems into component parts, identify key pieces and use that information to problem solve
- Build a network of experts and peers within school policy
- Build on the shared vision by collaboratively creating a strategic plan
- Build the confidence and competency of educators to put the ISTE Standards for Students and Educators into practice
- CODAP
- Canva
- Cargo-Bot
- Categogy:Scratch2008
- Categorizing emails into appropriate folders based on a critical view of the emails contents
- Children Learning to Code Book
- Clojure
- CloudWorks
- ClubHouse
- CoMSES
- Code-The-Mime
- Code.org
- CodeMonkey
- Codemika
- Codemoji
- CodyColor
- CoffeeScript
- Collab Challenge/Конкурс совместного программирования на языке Scratch
- Collaborate with a teacher to employ appropriate research techniques to locate digital resources
- CollaborativeCoding
- Collective intelligence
- Communicate complex ideas clearly using various digital tools
- Communicate effectively with stakeholders to gather input on the plan
- Comparing advertisements, emails or websites from competing vendors by summarizing information into a table
- Compendium LD
- Computational Thinker
- Conducting effective preliminary information searches to help frame a research statement
- Cospaces
- Create digital artifacts to communicate ideas visuall
- Create original works and learn strategies for remixing
- Create original works or responsibly repurpose other digital resources into new creative works
- Creating a data display to clarify the relationship between academic and economic variables
- Creating a presentation slide to support a position on a controversial topic
- Creative Communicator
- Cubetto
- Cultivate responsible online behavior
- CyberForum.ru
- DTE 2020
- Deciding the extent to which a collection of resources sufficiently covers a research area
- Deciding what types of resources might yield the most useful information for a particular need
- Define different types of authority
- Demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems
- Demonstrate an understanding of how automation works
- Demonstrate an understanding of the role an online identity plays in the digital world
- Demonstrate an understanding of what personal data is
- Demonstrate an understanding of what personal data is and how to keep it private and secure
- Demonstrate an understanding that technology is all around them and the importance of keeping their information private
- Demonstrate and advocate for an understanding of intellectual property with both print and digital media
- Demonstrate and advocate for positive, safe, legal and ethical habits
- Demonstrate and encourage respect for intellectual property
- Demonstrate perseverance when working to complete a challenging task
- Demonstrate perseverance when working with open-ended problems
- Designing a flyer to advertise to a distinct group of users
- Desmos
- Desmos Classroom
- Determine their role on a team to meet goals, based on their knowledge of technology and content
- Develop learning assessments that provide a personalized, actionable view of student progress in real time
- Develop learning goals in collaboration with an educator, select the technology tools to achieve them
- Develop the skills needed to lead and navigate change
- Digital Citizen
- Distinguishing a clear, concise and topical research question from poorly framed questions
- Distributed cognition
- Dr.Scratch
- Dragon Architect
- EasyPro Academy
- Editing and formatting a document according to a set of editorial specifications
- Efficiently browsing one or more resources to locate pertinent information
- Empower educators to exercise professional agency
- Empowered Learner
- Engage education stakeholders in developing and adopting a shared vision for using technology
- Engage in a cyclical design process to develop prototypes
- Engage in a design process and employ it to generate ideas
- Engage in a design process to develop, test and revise prototypes
- Ensure all students have access to the technology and connectivity necessary to participate in authentic and engaging learning opportunities
- Ensure all students have skilled teachers who actively use technology to meet student learning needs
- Ensure that resources for supporting the effective use of technology for learning are sufficient and scalable to meet future demand
- Entertainment Software Association
- Establish partnerships that support the strategic vision, achieve learning priorities and improve operations
- Etoys
- Evaluate progress on the strategic plan
- Evaluating whether a database contains appropriately current and pertinent information
- Explore a variety of teacher-selected tools to organize information
- Explore a variety of technologies that will help them in their learning
- Explore and practice how a design process works to generate ideas
- Explore different points of view on various topics
- Explore or solve problems by selecting technology for data analysis
- Explore real-world issues and problems and actively pursue an understanding of them and solutions for them
- Explore real-world issues and problems and share their ideas
- Explore real-world problems and issues and collaborate with others to find answers or solutions
- Eyewire
- Find or organize data and use technology to analyze and represent it to solve problems and make decisions
- Fischertechnik
- Flip
- Flocking
- FoldIt сообщество
- Foldit
- Formatting a document to make it more useful to a particular group
- Frogger
- GP
- GameBlox
- GameSalad
- Gamefroot
- Gamestar Mechanic
- Generating and combining search terms
- GeoGebra
- Git
- GitHub
- GlobalLab
- Global Collaborator
- Globaloria
- Gnuplot
- Gnuplot/Столбцы
- Google Forms
- Graphviz
- Greenfoot
- Hack
- HelloWorld
- Hopscotch
- Human resource management
- Hummingbird
- HyperCard
- ISO
- ISTE Commons
- ISTE Standards for Coaches (2019)
- ISTE standards for students (2017)
- ISTE standards for students (2017)/Table
- ISTE компетенции школьников (2016)
- Identify a problem and select appropriate technology tools to explore
- Identify and develop online networks within school policy
- Identify types of technologies in their world
- Incorporating information from different sources to conduct a scientific experiment and report the results
- Innovative Designer
- Inspire a culture of innovation and collaboration that allows the time and space to explore and experiment with digital tools
- International Communication Association
- International Society for Technology in Education
- International Society of the Learning Sciences
- Java
- JavaScript
- Jenkins
- Josef
- Judging the relative usefulness of provided web pages and online journal articles
- Judgment
- Julia
- Kafai/Connected Code: Why Children Need to Learn Programming
- Karel
- Karel++
- Knowledge Constructor
- Kodable
- Kodland
- Kodu
- Kristinaavans 1
- Kumir
- LEGO
- LEGO 9688 Возобновляемые источники энергии
- LEGO EDUCATION 9686 Технология и основы механики
- LEGO WeDo
- LEGO® Education SPIKE™ Prime
- LangOER
- LeMill
- Lead teams to collaboratively establish robust infrastructure and systems needed to implement the strategic plan
- Learn about audience and consider their expected audience
- Learn about ownership and sharing of information
- Learn about various technologies that can be used to connect to others or make their leaning environments personal
- Learn how to evaluate sources
- Learning Apps
- Lego Mindstorms
- Lightbot
- Lisp
- Locate and collect resources from a variety of sources and organize assets into collections
- LogoBlocks
- LogoWriter
- Logseq
- Looking Glass
- Lua
- MOOSE Crossing
- MS Teams
- MagiPlay
- MakeCode
- Mama
- Manage their digital identities and reputations within school policy
- Mario Bros
- Matatalab
- Media MOO
- MicroBlocks
- Microbit
- Microsoft Power Point
- Minecraft Hour of Code
- MiniColon
- ModelIT!
- Model digital citizenship by critically evaluating online resources
- Modeling Commons
- Moodle
- Move the Turtle
- Mozaik education
- Mozilla Thimble
- Multitasking
- MyExperiment
- My Make Believe Castle
- Negotiation
- NetLogo
- NetLogo/Files
- NetLogo/GIS
- NetLogo/NW
- NetLogo/Time
- NetsBlox
- Networking
- Notion
- OBS Studio
- ONet
- Organize information and make meaningful connections between resources
- PHP
- Pac-Man
- Participate regularly in online professional learning networks to collaboratively learn with and mentor other professionals
- Pascal
- Pencil Code
- Penguin Go
- Perform a variety of roles within a team using age-appropriate technology
- Performance (the ability to adopt alternative identities for the purpose of improvisation and discovery)
- Perl
- Pic2Programm
- Piktomir
- Placing results from an academic or sports tournament into a spreadsheet to clarify standings and decide the need for playoffs
- Play (the capacity to experiment with the surroundings as a form of problem-solving)
- Pletora
- Pocket Code
- Practice and demonstrate the ability to evaluate resources
- Practice and encourage others in safe, legal and ethical behavior
- Practice defining problems to solve by computing for data analysis, modeling or algorithmic thinking
- Practice responsible use of technology through teacher-guided online activities
- Practice the ability to effectively use research strategies
- Present content designed for specific audiences
- Principia Cybernetica Web
- ProProfs
- Program Your Robot
- Prolog
- Protect privacy and security by ensuring that students and staff observe effective privacy and data management policies
- Python
- QR-код
- Quality Assurance for Higher Education (Агентство по контролю качества в высшем образовании)
- Quora
- RAWGraphs
- ROBBO
- R (язык программирования)
- Rapid Router
- Rapira
- Raspberry Pi
- Rebotica
- Recognize performance feedback from digital tools
- Recognize that authoritative content may be packaged formally or informally and may include sources of all media types
- Resnick/Lifelong Kindergarten
- Roam research
- RoboTIC
- Robo Pro Light
- Ruby
- Run Marco
- SCool
- STEM&Scratch&NetworkScience
- Sandbox
- Sandbox/DTE
- Scheme
- Scifabric
- Scratch
- Scratch&mit
- Scratch/21Skills
- Scratch/AddToStudio
- Scratch/Astronomy
- Scratch/Biology
- Scratch/Chemistry
- Scratch/Cloud List
- Scratch/CollabChallenge/Projects/RemixTrees
- Scratch/CollabChallenge/Studios
- Scratch/CollaborativeWork
- Scratch/CommTable
- Scratch/CommandMatching
- Scratch/Commands
- Scratch/Concepts
- Scratch/Contest
- Scratch/CreateStudio
- Scratch/Day
- Scratch/Description
- Scratch/Examples
- Scratch/Flow control/Level1
- Scratch/Flow control/Level2
- Scratch/Flow control/Level3
- Scratch/Football
- Scratch/Glossary
- Scratch/History
- Scratch/HowTo
- Scratch/HowTo/CollabChallange